Skip to main content

Posts

Showing posts from June, 2013

Peer Review

After presenting I noticed some things I didn't notice before such as the hands being very close together, I could work on the hands a bit more and make them feel more loose and eliminating some distractions (such as the Anti Hero's nose at the side of the frame) to try and draw our attention and focus onto the Secondary character.    I managed to get rid of the Anti Hero on the side by masking him out with After Effects. But as for the animation on the right hand, I couldn't change it because I forgot to save the file as .mb... Instead I saved it as .ma and when I tried to re-open the file it seemed to glitch and slow down a lot. I tried moving the fingers, but it was very slow and next thing I knew the assignment was due. I think for next time, from a technical standpoint I have to improve on structuring files, saving files and making more copies to prevent files from being corrupted.

4th Pass Emotional Polish

Last level of detailed animation to help support the emotional ideas trying to be conveyed. Make something loose feel looser. Something tense, tenser. Micro-movement Facial Polish Eyes and Blinks Brows Mouth Push poses further Make it convey the essence  For the 4th pass. I decided to make the hands feel a bit more loose and pushing it back further in some areas. The jaw I wanted to make a bit more loose and move with the motion of the head. I also added more micro movement such as some minor follow through with the ears. Other things were further animated such as the nose and the lips were pushed a bit further for the "fs" and "ms". Showed more teeth on the consonants and also animated the cheeks and tongue to squash and stretch accordingly. There are two versions which I thought about: one where the character's eyes turn white to suggest that he has some kind of supernatural power, but then I thought the eyes were a bit strange and people couldn

3rd Pass Physical Polish

Forces/Environments acting on the character and environments reacting because of the character.  Making the character feel organic.  Making all the parts work together strengthening the ideas of weight Designing a movement. Understanding where the energy comes from. Physicality Start with the root Polish Mass and Inertia Polish Torso Hips Check & Adjust arcs Finish Overlap & Follow through Fingers/Toes Arms and Other Limbs Successive breaking of joints Finish Eye animation Foot shuffles For my third pass I continued animating the character with the graph editor. I tried breaking the joints in the fingers and added more breakdowns to the eyes. For the mass and Inertia I tried applying some ease in and outs for some of the controls.