Forces/Environments acting on the character and environments reacting because of the character.
Making the character feel organic.
Making all the parts work together strengthening the ideas of weight Designing a movement. Understanding where the energy comes from.
Physicality
Start with the root
Polish Mass and Inertia
Polish Torso
Hips
Check & Adjust arcs
Finish Overlap & Follow through
Fingers/Toes
Arms and Other Limbs
Successive breaking of joints
Finish Eye animation
Foot shuffles
For my third pass I continued animating the character with the graph editor. I tried breaking the joints in the fingers and added more breakdowns to the eyes. For the mass and Inertia I tried applying some ease in and outs for some of the controls.
Making the character feel organic.
Making all the parts work together strengthening the ideas of weight Designing a movement. Understanding where the energy comes from.
Physicality
Start with the root
Polish Mass and Inertia
Polish Torso
Hips
Check & Adjust arcs
Finish Overlap & Follow through
Fingers/Toes
Arms and Other Limbs
Successive breaking of joints
Finish Eye animation
Foot shuffles
For my third pass I continued animating the character with the graph editor. I tried breaking the joints in the fingers and added more breakdowns to the eyes. For the mass and Inertia I tried applying some ease in and outs for some of the controls.
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